I have been working through this rig example from Digital Tutors again to re-familiarise myself with the process. The rig involved here includes a mixture of bones and blendshapes to achieve a flexible rig and is the vital hole in my knowledge which will be necessary to complete the task. It may prove ultimately more complicated than is necessary, as simple feature manipulation would be enough to achieve some facial expressions, which is the ultimate aim of the project. It would be nice to have it as a tool of reference when designing characters or even beginning to rig them for animation.
As you can see below it is a very useful rig, so I will develop my character based on this and not worry too much about creating a unique tailor-made rig, as this is ultimately not what the project is about.
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